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Enum HidSimulationUsage

Describes usages for the Simulation page.

Namespace: OpenTK.Input.Hid
Assembly: OpenTK.Input.dll
Syntax
public enum HidSimulationUsage : ushort

Fields

Name Description
Accelerator

A device, especially the gas pedal of a motor vehicle, for increasing speed.

Aileron

An aileron is one of two movable flaps on the wings of an airplane that can be used to control the plane’s rolling and banking movements.

AileronTrim

Allows fine adjustment of the Aileron position.

AirplaneSimulationDevice

This usage definition allows a device to be generally classified as one that uses standard controls found on an airplane.

AntiTorqueControl

This control mechanically behaves the same as rudder pedals.

AutomobileSimulationDevice

This usage definition allows a device to be generally classified as one that uses the standard controls found in an automobile or truck.

AutopilotEnable

This control enables or disables an airplane’s autopilot.

Ballast

Ballast controls the vertical ascent or descent of the submarine.

BarrelElevation

This control determines the elevation of the gun barrel in a turret.

BicycleCrank

A foot-operated assembly of pedals attached to a crank that is used for powering a bicycle.

BicycleSimulationDevice

Allows a device to be generally classified as one that uses the standard controls of a bicycle.

Brake

A device for slowing or stopping motion, as of a vehicle, especially by contact friction.

ChaffRelease

Chaff is used to reflect electromagnetic energy as a radar countermeasure.

Clutch

A device for disengaging the transmission of a vehicle to allow shifting of gears.

CollectiveControl

This control is specifically for a helicopter. It controls the vertical acceleration or lift of the helicopter.

CyclicControl

This control is specifically for a helicopter.

A cyclic control is a stick between the pilot’s legs that moves in two axes.
CyclicTrim

This control is specifically for a helicopter.

Cyclic Trim allows fine adjustment of the cyclic position in two dimensions.
DiveBrake

A flap that can be extended on an aircraft to increase drag and reduce the speed of descent.

DivePlane

Dive planes control the vertical ascent or descent of the submarine under power.

ElectronicCountermeasures

A pushbutton that enables electronic countermeasures.

Elevator

A movable control surface, usually attached to the horizontal stabilizer of an aircraft, that is used to produce motion up or down.

ElevatorTrim

Elevator Trim allows fine adjustment of the Elevator position.

FlareRelease

A flare is a device that produces a bright light for signaling, illumination, identification, or heat for infrared missile countermeasures.

FlightCommunications

Typically this is a two-position pushbutton where the first position enables communications with the crew and the second position enables the transmitter for communication external to the plane.

FlightControlStick

A Flight Control Stick controls the Pitch and Roll of an airplane.

FlightSimulationDevice

This usage definition allows a device to be generally classified as one that uses the standard controls found on an airplane.

FlightStick

A Flight Stick defines a class of device commonly used for flight simulator games.

FlightYoke

A flight yoke (also called a control wheel) controls the pitch and roll of an airplane.

FrontBrake

Engages the front brake of the motorcycle to slow the vehicle.

HandleBars

A steering control, held in both hands, for a motorcycle or bicycle.

HelicopterSimulationDevice

This usage definition allows a device to be generally classified as one that uses standard controls found on a helicopter.

LandingGear

A control for raising or lowering an airplane’s landing gear.

MagicCarpetSimulationDevice

Allows a device to be generally classified as one that uses the standard control of a magic carpet.

MotorcycleSimulationDevice

Allows a device to be generally classified as one that uses the standard controls of a motorcycle.

RearBrake

Engages the rear brake of the motorcycle to slow the vehicle.

Rudder

The zero position is centered, positive values turn right, and negative values turn left.

SailingSimulationDevice

Allows a device to be generally classified as one that uses the standard controls of a sailboat.

Shifter

A device for shifting gears in a vehicle.

SpaceshipSimulationDevice

This usage definition allows a device to be generally classified as one that uses standard controls found on a spaceship.

SportsSimulationDevice

This usage definition allows a device to be generally classified as one that uses standard controls found on a sports simulation device.

Steering

A steering wheel is a single degree-of-freedom device that rotates about an axis.

SubmarineSimulationDevice

Allows a device to be generally classified as one that uses the standard controls of a submarine.

TankSimulationDevice

This usage definition allows a device to be generally classified as one that uses standard controls found in a tank or a treaded vehicle.

Throttle

A valve that regulates the flow of a fluid, such as the valve in an internal-combustion engine that controls the amount of vaporized fuel entering the cylinders.

ToeBrake

A device for slowing or stopping the motion of an airplane when it is on the ground.

TrackControl

A device for controlling the direction and velocity of a vehicle that is driven by tracks.

Trigger

A lever pressed by the finger to release or activate a mechanism, typically used to discharge a firearm.

TurretDirection

This control determines the right-to-left positioning of the tank turret.

WeaponsArm

This device is normally a covered toggle switch that must be selected to enable the weapons system.

WeaponsSelect

This device can either be a pushbutton that steps through the available weapons or a radio button that selects them individually.

WingFlaps

Wing flap controls are usually powered either hydraulically or by electric motors, and are used for low-speed control of an airplane.

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