Namespace OpenTK.Mathematics
Classes
MathHelper
Contains common mathematical functions and constants.
Structs
BezierCurve
Represents a bezier curve with as many points as you want.
BezierCurveCubic
Represents a cubic bezier curve with two anchor and two control points.
BezierCurveQuadric
Represents a quadric bezier curve with two anchor and one control point.
Box2
Defines an axis-aligned 2d box (rectangle).
Box2d
Defines an axis-aligned 2d box (rectangle).
Box2i
Defines an axis-aligned 2d box (rectangle).
Box3
Defines an axis-aligned 3d box (rectangular prism).
Box3d
Defines an axis-aligned 3d box (rectangular prism).
Box3i
Defines an axis-aligned 3d box (rectangular prism).
Color4
Represents a color with 4 floating-point components (R, G, B, A).
Half
The name Half is derived from half-precision floating-point number. It occupies only 16 bits, which are split into 1 Sign bit, 5 Exponent bits and 10 Mantissa bits.
Matrix2
Represents a 2x2 matrix.
Matrix2d
Represents a 2x2 matrix.
Matrix2x3
Represents a 2x3 matrix.
Matrix2x3d
Represents a 2x3 matrix.
Matrix2x4
Represents a 2x4 matrix.
Matrix2x4d
Represents a 2x4 matrix.
Matrix3
Represents a 3x3 matrix containing 3D rotation and scale.
Matrix3d
Represents a 3x3 matrix containing 3D rotation and scale with double-precision components.
Matrix3x2
Represents a 3x2 matrix.
Matrix3x2d
Represents a 3x2 matrix.
Matrix3x4
Represents a 3x4 Matrix.
Matrix3x4d
Represents a 3x4 Matrix.
Matrix4
Represents a 4x4 matrix containing 3D rotation, scale, transform, and projection.
Matrix4d
Represents a 4x4 matrix containing 3D rotation, scale, transform, and projection with double-precision components.
Matrix4x2
Represents a 4x2 matrix.
Matrix4x2d
Represents a 4x2 matrix.
Matrix4x3
Represents a 3x4 matrix.
Matrix4x3d
Represents a 3x4 matrix.
Quaternion
Represents a Quaternion.
Quaterniond
Represents a double-precision Quaternion.
Vector2
Represents a 2D vector using two single-precision floating-point numbers.
Vector2d
Represents a 2D vector using two double-precision floating-point numbers.
Vector2h
2-component Vector of the Half type. Occupies 4 Byte total.
Vector2i
Represents a 2D vector using two 32-bit integer numbers.
Vector3
Represents a 3D vector using three single-precision floating-point numbers.
Vector3d
Represents a 3D vector using three double-precision floating-point numbers.
Vector3h
3-component Vector of the Half type. Occupies 6 Byte total.
Vector3i
Represents a 3D vector using three 32-bit integer numbers.
Vector4
Represents a 4D vector using four single-precision floating-point numbers.
Vector4d
Represents a 4D vector using four double-precision floating-point numbers.
Vector4h
4-component Vector of the Half type. Occupies 8 Byte total.
Vector4i
Represents a 4D vector using four 32-bit integer numbers.