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Struct GamepadState

This describes the input state of a gamepad.

Inherited Members
ValueType.Equals(object)
ValueType.GetHashCode()
ValueType.ToString()
object.Equals(object, object)
object.GetType()
object.ReferenceEquals(object, object)
Namespace: OpenTK.Windowing.GraphicsLibraryFramework
Assembly: OpenTK.Windowing.GraphicsLibraryFramework.dll
Syntax
public struct GamepadState

Fields

Axes

State of each of the 6 gamepad axes, ranging from -1.0 to 1.0.

Declaration
public float* Axes
Field Value
Type Description
float*

Buttons

State of each of the 15 gamepad buttons, equal to Press or Release.

Declaration
public byte* Buttons
Field Value
Type Description
byte*
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